Quest of Dungeons approved on Steam
A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and
A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which
I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot
Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter
I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring
I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window
Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back,
So the world did no end, how about that? This is it, the last post I’ll make this year. It’s been a
Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects
I’m making this post solely for the purpose of people who can’t find a solution for this. If you have a Ati