Gamedev is like a house of cards
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a
Gamedev is like a house of cards
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a
Dary’s Legend development Timelapse sample
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on
Dary’s Legend development Timelapse sample
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on
Detecting C++ memory leaks in Visual Studio – again
I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice, but some months ago someone told me about Visual Leak Detector and boy does it work. According to
Detecting C++ memory leaks in Visual Studio – again
I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice, but some months ago someone told me about Visual Leak Detector and boy does it work. According to
Dary’s Legend First Teaser
So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a small teaser showing what we have. I can’t stress this enough, it’s a work in progress. I can’t
Dary’s Legend First Teaser
So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a small teaser showing what we have. I can’t stress this enough, it’s a work in progress. I can’t
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
Screenies time…
We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the official post but I’ve placed the images here for convenience.
Screenies time…
We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the official post but I’ve placed the images here for convenience.
New game…
New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and do posts with relevant stuff regarding the development of the
New game…
New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and do posts with relevant stuff regarding the development of the
Where do you like games to store their save data?
Quick question. I’m trying to decide where my next game should store their save files so I decided to make a poll. Personally I think that C:/Users/$USER$/AppData/Local/ is a total idiotic thing. Starting on Windows Vista there’s a pre-created “Saved
Where do you like games to store their save data?
Quick question. I’m trying to decide where my next game should store their save files so I decided to make a poll. Personally I think that C:/Users/$USER$/AppData/Local/ is a total idiotic thing. Starting on Windows Vista there’s a pre-created “Saved
Some thoughts about indie dev
1 – You either are, or you aren’t. People can go and , “I’m an aspiring indie game developer”. You are either doing games or not, period. If you are starting in development with your own money then you are
Some thoughts about indie dev
1 – You either are, or you aren’t. People can go and , “I’m an aspiring indie game developer”. You are either doing games or not, period. If you are starting in development with your own money then you are
Engine, video player and tools, tools tools!
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a video player. After a bit research I decided to choose
Engine, video player and tools, tools tools!
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a video player. After a bit research I decided to choose
