I missed last week devlog, mostly because I did almost no progress but also because it was a bad week overall, personally and in terms of work, nothing too bad...
Nothing announced, not even a name decided, but I want to vaguely blog about it as a means of brainstorming with myself. I’ll be vague as heck until I’m sure...
After mostly a week of anxiety, for thousands and thousands of developers, Unity changed the rules again, and first glance, it’s better for the immediate problems it would cause for...
So this was an “eventful” week in the game dev community. Unity, one of the most well know, and used game engines out there, after years of doing mostly good...
Decided to write a couple things I feel can help a game in the long run when it comes to porting it to other platforms. It’s always inevitable we have...
First of all, Happy Birthday to Quest of Dungeons 7th anniversary, initially released on March 25th 2014 for PC and iOS. QoD eventually got several other versions and big content...
Hey, It’s been ages since my last post, feel like things keep getting in the way, also not much exciting stuff lately. But decided to take a break from my...
EDIT (09/09/2017): Europe and America are now scheduled for a September 14 release date. Hey, So this will be a quick post, as news started appearing on twitter a couple...
Exactly 3 years ago today, March 25th, Quest of Dungeons was released on Steam and iOS. Feels unreal thinking what happened in these past three years, for those who remember I...