Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one...
Hi! I’ve been keeping this one a secret, but there’s going to a be a new class, a Necrodancer. Yes you guessed it, it’s an homage to Cadence from the...
Quest of Dungeons is one year old, which means the first release was on March 25th 2014. I decided to leave you with some interesting stats collected over the whole...
Hey everyone, just a small update. GDC 2015 is happening right now and last night a trailer was released for Quest of Dungeons running on the Xbox One. I made...
Last time we talked I was porting the engine to run on the actual Xbox One hardware, since them I managed to port the whole engine, it’s now running (not...
I’ve been tweaking a lot of the gameplay to be suitable to use with a game controller and I’m starting to like the way it’s headed, it’s much more streamlined,...
WOW, 2014 is already coming to an end. Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall...
So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of...
A new patch for iOS and Android went live, v1.1.1 There are some differences in what’s new for each one of the platforms, the biggest change being support for iPhone...
I’m very happy to announce that Quest of Dungeons is coming to Xbox One. The game was released for the first time on Steam in March 25th and the response...