My first ever console game is out

Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and I’m super happy that it’s finally out. It was released around a week ago, on September 4. This took some time but I’m happy of the way the game is played with a gamepad, after a lot of changes to the UI I really feel like it was worth all the effort I put into it....

September 13, 2015 · 2 min · 299 words · David Amador

Make your own QoD Xbox One controller

A lot of you asked me how they could have their Xbox One controller to look like this So today I’m sharing the template that you can use to print your own controller 😀 Start by downloading this image: (Right click, open in new tab, Hi-res download) For my own controller I used a website called decalGirl, but use whatever similar service you prefer or a local store if you have it....

September 4, 2015 · 1 min · 152 words · David Amador

Quest of Dungeons is now available on Xbox One

It’s alive!!!! Quest of Dungeons finally landed on the Xbox One, and it’s available to buy right NOW!! Xbox Store link:

September 4, 2015 · 1 min · 22 words · David Amador

Quest of Dungeons coming to Xbox One on September 4

Hey everyone! You know that thing you’ve been asking me these past few weeks? I finally have a release day. I’m very pleased to announce that Quest of Dungeons is coming to Xbox One on September 4th via the ID@Xbox self-publishing program. After months of development I’m very excited to finally be able say that it will be available on your console on that day. Quest of Dungeons is a turn based roguelike game, featuring that good old 16-bit art style we grew up with....

July 15, 2015 · 2 min · 223 words · David Amador

Let's talk about the new stuff in Quest of Dungeons for Xbox One

I’ve been talking about some of the new stuff here and then, but it’s time to show the Xbox version in more detail. A lot of the UI was remade to allow proper gamepad support, several bugs and tweaks were made, and even new features. Lets take a closer look. In game First of all, here’s how it looks in game, a very minimalist UI if I might say so....

July 14, 2015 · 3 min · 530 words · David Amador

Suggestion for where to store save games

Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game sphere”: Where are [X] save games located? There are a couple of common directories used but I think as game developers we could do a bit better and using a common location....

April 9, 2015 · 2 min · 397 words · David Amador

Necrodancer is joining

Hi! I’ve been keeping this one a secret, but there’s going to a be a new class, a Necrodancer. Yes you guessed it, it’s an homage to Cadence from the awesome game Crypt of the Necrodancer, you should buy it btw! I’ve been thinking about adding a new class for some time but never quite found anything interesting, each character, in my mind has it’s own personality and charisma and I was having a hard time finding any other interesting class....

April 7, 2015 · 2 min · 249 words · David Amador

QoD 1 year anniversary

Quest of Dungeons is one year old, which means the first release was on March 25th 2014. I decided to leave you with some interesting stats collected over the whole year, it only counts Steam players , so it’s probably a bit more.

March 25, 2015 · 1 min · 43 words · David Amador

Quest of Dungeons GDC 2015 Trailer for the Xbox One

Hey everyone, just a small update. GDC 2015 is happening right now and last night a trailer was released for Quest of Dungeons running on the Xbox One. I made all new footage, running at 1080p in 60FPS for this new trailer, but kept more or less the structure of the original one since I think it reflects well what the game is all about.

March 4, 2015 · 1 min · 65 words · David Amador

QoD XO devlog 3

Last time we talked I was porting the engine to run on the actual Xbox One hardware, since them I managed to port the whole engine, it’s now running (not 100% stable), sound, rending, and input, all working. Since that part is a bit better now I decided to focus some time on new content, such as localization, the new dungeons and stuff that still doesn’t properly work with a controller....

February 24, 2015 · 2 min · 272 words · David Amador

QoD XO devlog 2

I’ve been tweaking a lot of the gameplay to be suitable to use with a game controller and I’m starting to like the way it’s headed, it’s much more streamlined, faster and easy to use than the first attempt I made, some beta testing with a group of people helped with that. Last week I started porting the engine to DirectX, yeah it’s that fun moment where nothing works, crashes everywhere....

January 11, 2015 · 1 min · 145 words · David Amador

year review log 2014

WOW, 2014 is already coming to an end. Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall of text. This was been a great year for my game dev objectives. In January I got Quest of Dungeons approved on Steam in only 6 days, which was mind blowing, on March 25th I finally got it released, and during the rest of the year several other platforms got a port, like Linux and Android, both platforms that I never had worked before, so I learned a lot....

December 31, 2014 · 2 min · 415 words · David Amador