
Framework consideration and new projects
Engine/Framework considerations I’m currently struggling with the decision of dropping or not XNA support for PC and just keeping it for WP7 and Xbox360 (if XBLIG ever comes to Portugal). Why? Well one of the reasons is for porting purposes. Took me too long to port Vizati from C# to C++ and then having to implement an OpenGL render layer. If I had an C++/DirectX engine from the start it would be a question of replacing the rendering stuff to OpenGL. Or maybe just using OpenGL for Windows as-well. ...