Game Contests

I finally decided to compete on IGF. It’s been for a long time I wanted to make a game but time is always short and It’s been postponed like forever, but this time I’m really going to do it. I haven’t started the development itself but the ideas and what we want to do as a game is decided. I won’t reveal anything by now, just that I’ll be working with Rita, because the idea is to launch this as a Different Pixel game and that the target platform is PC/Xbox360. So if I have a playable demo by the time DreamBuildPlay deadline finishes it’s a go to for that contest too. ...

May 29, 2009 · 1 min · 153 words · David Amador

Testing iPhone Sdk and MacOSX

So last weekend I finally got my hands on a fully operational Mac OSX with the iPhone SDK so I decided to give it a try. First of all I had to set myself comfortable with this new OS since I’ve always used Windows. It’s not that hard and most of the things are straitgh forward. I booted up X-Code and decided to test an iPhone Application and after 3-4 hours of researching and testing I managed to get a sprite on screen that moves to were I press on screen. Too bad I don’t have an actual Iphone to test it, so I just used the provided iphone simulator. ...

April 29, 2009 · 1 min · 165 words · David Amador

Make a Game Week

I work on a game creation company and this week the administration decided to give us a challenge, to make a game. Using whatever tools we want to whatever platform we like. After we got divided between 4 teams the challenge was to make every minute count. My team got composed by me (programmer), a designer and a person from man resources. Of course I was going to handle every bit of code, the designer the art and the third person the level design and documentation. ...

March 13, 2009 · 1 min · 139 words · David Amador