Puwang – a 5 day work

Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance to work on a small prototype or a 48H competition because of my work on Dary’s Legend so

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Puwang – a 5 day work

Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance to work on a small prototype or a 48H competition because of my work on Dary’s Legend so

/ No comments

How to take screenshots in opengl

So here’s some quick code to save a screenshot of your OpenGL game in a TGA file.   bool save_screenshot(string filename, int w, int h) { //This prevents the images getting padded // when the width multiplied by 3 is

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How to take screenshots in opengl

So here’s some quick code to save a screenshot of your OpenGL game in a TGA file.   bool save_screenshot(string filename, int w, int h) { //This prevents the images getting padded // when the width multiplied by 3 is

/ 6 Comments

QuakeCon 2012 – John Carmack Keynote

I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.

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QuakeCon 2012 – John Carmack Keynote

I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.

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Gamedev is like a house of cards

It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a

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Gamedev is like a house of cards

It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a

/ No comments

Dary’s Legend development Timelapse sample

Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on

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Dary’s Legend development Timelapse sample

Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on

/ No comments

Detecting C++ memory leaks in Visual Studio – again

I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice, but some months ago someone told me about Visual Leak Detector and boy does it work. According to

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Detecting C++ memory leaks in Visual Studio – again

I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice, but some months ago someone told me about Visual Leak Detector and boy does it work. According to

/ 7 Comments

Dary’s Legend First Teaser

So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a small teaser showing what we have. I can’t stress this enough, it’s a work in progress. I can’t

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Dary’s Legend First Teaser

So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a small teaser showing what we have. I can’t stress this enough, it’s a work in progress. I can’t

/ No comments

Xbox 360 Controller Input in C++ via XInput

So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.

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Xbox 360 Controller Input in C++ via XInput

So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.

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Screenies time…

We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the official post but I’ve placed the images here for convenience.

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Screenies time…

We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the official post but I’ve placed the images here for convenience.

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New game…

  New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and do posts with relevant stuff regarding the development of the

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New game…

  New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and do posts with relevant stuff regarding the development of the

/ No comments