Puwang is out on the App Store
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where,
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where,
Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance
So here’s some quick code to save a screenshot of your OpenGL game in a TGA file. bool save_screenshot(string filename, int
I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video
I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice,
So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out
We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the
New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well
Quick question. I’m trying to decide where my next game should store their save files so I decided to make a poll.