No more porting for Vizati, time for something new
It’s been awhile since my last post. Regular visitors know that for the last months I’ve been working mainly on Vizati, bringing it first from the Xbox360 (never released, no xblig here) to a PC digital release, followed by a complete rewrite of the engine to C++/OpenGL for a iPhone port, next there was the Windows Phone 7 version. I had the iPad on a backburner since I don’t own a device and optimizing code without seeing the result is crappy but about 2 weeks ago it went gold and it’s finished. ...