Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS, Mac and Windows version very stable, the Mac and iOS apps were already accepted by the App Store, for Windows I’m still trying to wrap up the process of getting it on a digital store too....

December 11, 2013 · 1 min · 121 words · David Amador

Puwang is running on PC, releasing it for free

Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for an Xbox360 controller to control the game, it’s very cool. You can’t use the gamepad to control menus though, sorry. I decided to release it for Windows for free, because the game isn’t exactly designed for PC’s, has a smaller resolution, runs on window mode only and doesn’t have Leaderboards....

April 24, 2013 · 1 min · 164 words · David Amador

Dary's Legend alpha released

Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects like Puwang and other mandatory freelancing stuff my big project in hands for these past few months is Dary’s Legend, a roguelike. Around two months ago I coincidentally bumped into a conversation about funding and the whole kickstarter thing where one of Desura staff members was participating, and while talking about my own problems funding a whole game out of my pocket he mentioned that he knew the game and that Desura’s Alpha Funding might be a good place for it....

December 5, 2012 · 3 min · 479 words · David Amador