Let's take a look at SDL Game Development book

I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring window handling code for each platform, it just works. These days SDL can be use on almost every platform, Windows, Mac, Linux, iOS, Android. They recently launched the a new version, SDL 2.0 and I was lucky to receive a copy of SDL Game Development written by Shaun Mitchell that covers that new version....

July 17, 2013 · 3 min · 493 words · David Amador