Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS, Mac and Windows version very stable, the Mac and iOS apps were already accepted by the App Store, for Windows I’m still trying to wrap up the process of getting it on a digital store too....

December 11, 2013 · 1 min · 121 words · David Amador

First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at using MacOSX as the main development environment, but the mini mac is too slow and well, Visual Studio. Also I don’t like that new Windows 8 that much. I hope Win9 gets back on track, in the line of Win 7....

December 11, 2013 · 2 min · 267 words · David Amador

Dary's Legend alpha released

Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects like Puwang and other mandatory freelancing stuff my big project in hands for these past few months is Dary’s Legend, a roguelike. Around two months ago I coincidentally bumped into a conversation about funding and the whole kickstarter thing where one of Desura staff members was participating, and while talking about my own problems funding a whole game out of my pocket he mentioned that he knew the game and that Desura’s Alpha Funding might be a good place for it....

December 5, 2012 · 3 min · 479 words · David Amador

What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll ( so that we can have more accurate results. The poll closes in about 6 days and you can select various options of course.

July 26, 2010 · 1 min · 60 words · David Amador

Developing on Mac and Basalt running on the iPhone

It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to iPhone/iPad. If you follow me on twitter you might have known this already since I ranted pretty much at start, moving platform and language is always painful if you are used to other conventions/shortcuts etc. So it all started with my wish to port Vizati to the iPhone, since the game is already running on PC, Xbox360 and Windows Phone 7 one can only wish for an easy and quick port since pretty much all base code is done....

July 9, 2010 · 4 min · 688 words · David Amador

Testing iPhone Sdk and MacOSX

So last weekend I finally got my hands on a fully operational Mac OSX with the iPhone SDK so I decided to give it a try. First of all I had to set myself comfortable with this new OS since I’ve always used Windows. It’s not that hard and most of the things are straitgh forward. I booted up X-Code and decided to test an iPhone Application and after 3-4 hours of researching and testing I managed to get a sprite on screen that moves to were I press on screen....

April 29, 2009 · 1 min · 165 words · David Amador