Yay, my first Game as Indie Developer is almost out

No, I’m not dead….yet… It’s just that I’ve been stuck on Different Pixel development dungeon for the past weeks finishing and polishing (bug hunting) my first game, Vizati. Most of you have been following the process and asking things every

/ 3 Comments

Yay, my first Game as Indie Developer is almost out

No, I’m not dead….yet… It’s just that I’ve been stuck on Different Pixel development dungeon for the past weeks finishing and polishing (bug hunting) my first game, Vizati. Most of you have been following the process and asking things every

/ 3 Comments

Vizati on Windows Phone 7

It’s been awhile since my last post. I’ve been utterly busy so I haven’t had the time for any tutorials. This week I got an invitation from João Antão to showcase Vizati as part of his XNA Framework presentation. This

/ 2 Comments

Vizati on Windows Phone 7

It’s been awhile since my last post. I’ve been utterly busy so I haven’t had the time for any tutorials. This week I got an invitation from João Antão to showcase Vizati as part of his XNA Framework presentation. This

/ 2 Comments

Making Big Grass Tiled Backgrounds in XNA

I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big

/ 22 Comments

Making Big Grass Tiled Backgrounds in XNA

I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big

/ 22 Comments

Testing the new Visual Studio 2010 features

Yesterday was an exciting one for all sorts of developers around the world. Visual Studio 2010 got available for both MSDN and DreamSpark subscribers. First time I installed VS2010 was in the RC form mainly because of WP7 Developer’s Tools

/ 3 Comments

Testing the new Visual Studio 2010 features

Yesterday was an exciting one for all sorts of developers around the world. Visual Studio 2010 got available for both MSDN and DreamSpark subscribers. First time I installed VS2010 was in the RC form mainly because of WP7 Developer’s Tools

/ 3 Comments

XNA 2D Independent Resolution Rendering

Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because

/ 44 Comments

XNA 2D Independent Resolution Rendering

Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because

/ 44 Comments

Write better code using FxCop

Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application

/ 2 Comments

Write better code using FxCop

Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application

/ 2 Comments

XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download

So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s

/ 4 Comments

XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download

So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s

/ 4 Comments

Vizati wins XNA Pizza Night 2010

Damn you should see my face when they told me we have wined  the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of

/ No comments

Vizati wins XNA Pizza Night 2010

Damn you should see my face when they told me we have wined  the competition XNA Pizza Night 2010 at Microsoft. Originally we developed Vizati to enter Dream Build Play 2010. We started developing the game on the beginning of

/ No comments

Vizati Teaser

Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night.

/ 2 Comments

Vizati Teaser

Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night.

/ 2 Comments

XNA Particle System 2D

It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something

/ 8 Comments

XNA Particle System 2D

It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something

/ 8 Comments