Puwang – a 5 day work
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Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance to work on a small prototype or a 48H competition because of my work on Dary’s Legend so I decided to stop for a couple of days and do something else. Also my cat’s been quite sick, and between the Vet and taking care of him, working on a fun project gave me more time do everything. Since I love shump games I decided to do one. The idea is simple, you are in a arena with your ship and you just blast enemies away. Initially I worked around 6-8hours on this back in August but had to drop it because of some much other work I had, so it wasn’t until this monday I grabbed it again. I decided to make the game for iOS because it’s easier to make prototypes there and I can carry them around everywhere, playing them, to see if they are any good. Actually the first 8 hours where quite productive and this is what I had after that time: So during these past 5 days I polished it a little, grabbed myself a notepad and hand-drawn everything. It’s not much artistic, but I’m not a designer. iPhone 5 just came out and I even took the time to add support for those extra pixels, actually I just increased the viewport, no scaling. I probably named it poorly but it’s Puwang. Also added some Leaderboards via Gamecenter and as I write this I’m starting to receive some feedback of the early beta builds I sent to a couple of testers. If people like it I might release it on the App Store.
[Edit 10-10-2012] Puwang is now out on the app store, you can get it here |


