starlog 14042011
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Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. So I’ve been splitting my time with several stuff at the same time. I’m 2 days in of that new prototype and I’ve also been working on our next “bigger” top secret project which everyone will love or hate or both =P I have some tools built and a rudimentary prototype working with my magnificent coder’s art. It’s honestly the biggest thing I’ve worked alone, but the good part is that I’m happy with the progress made so far. Some of base mechanics are in place. It’s going to be a heavily scripted game, well, at least much more that the 900 lines of script that Vizati had, I’m a little confident on that since my script engine progress from a few weeks back. After 5 months working with C# last year I’ve been re-learning how great native code is, C++ is my favorite language. Don’t get me wrong, I don’t hate any of them (well, maybe java) but C++ has that beauty and elegance that you won’t see everywhere.
On some game industry related news, Impulse was purchased by GameStop, a move that I wasn’t expecting and I’m waiting to see where it leads. I’ve been waiting for official news from GameStop since I have a signed deal with Impulse and I want to see how much this will influence us developers. Hopefully GameStop can drive a lot more customers there helping everyone.
I’ve been receiving some (well maybe a lot) of emails inquiring about my little baby engine Basalt. Where’s some of the questions I’ve been getting. Q: Why did you do it, there’s stuff like Unity, Unreal, XNA, Cocos2d, etc. Q: Will you release the source code? Q: Can I get access to the source to help you improving the engine? Q: Is it genre oriented like Source is oriented for FPS? Q: How did you make that editor on those youtube videos? #1 #2 Q: Why only 2D? Q: You still haven’t answered my question Btw, tomorrow is my turn to make an article for http://idevblogaday.com/, let me know if you have any iOS related stuff you want me to talk about it and I’ll consider it. |


