Engine, video player and tools, tools tools!

So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a video player. After a bit research I decided to choose theora, but a bit skeptic, I’ve used it before on a game company I worked at and I remember being a tiny nightmare, specially because of YUV->RGB(A) conversion and because of video/audio sync....

January 29, 2012 · 3 min · 532 words · David Amador

XNA Sprite Sheet

I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine. Not very fancy yet but it gets the job done. Next step will be making an animator editor.

August 23, 2009 · 1 min · 61 words · David Amador