Switching from Unity to Godot My Experience So Far

Why? After several years working with Unity, both for personal and contract projects, I decided to finally properly test and use Godot. I had been keeping an eye on it for a few years, but Unity’s controversial policy changes in late 2023 were the final push I needed to start experimenting seriously with an alternative engine, even if I could use my custom engine. I guess the sort of exploding new wave of devs switching to Godot made me even more tempted, adoption is rapidly expanding. ...

April 26, 2025 · 7 min · 1400 words · David Amador

2024 wrap-up, 2025 the year of Godot

🕛 2024 I initially intended to do a “end of year” post BEFORE the EOY talking about some stuff, but that never happened because work and other things kept getting in the way. 2024 was a weird year, from work, to personal, to world, to finances, to game dev, to everything really. I just feel tired honestly, that’s the best way I can describe 2024! Ok that started in a weird way, but allow me some latitude here… The world is in a weird state, economy, layoffs everywhere, the game dev industry in a very fragile state; and suddenly every company is betting all their chips on “AAAAeee IIIIII”, politics seem wacko, climate change, social networks going bananas, overall everyone trying to find their feet. ...

January 1, 2025 · 10 min · 2066 words · David Amador