Hurry you only have 16 ms to render everything

So I’ve been working on my new game and I’m doing some tweaks here and there on the engine. Mainly with the rendering section, trying to squeeze as much as possible, thus maintaining an acceptable framerate. It’s not like I’m doing a heavily graphic game but I like to know that It can be used even on slower pcs and that I’m not using more cycles than necessary. This past week and after reading a bunch of stuff and keynotes from John Carmack about Rage (60FPS ftw) I decided to measure my own stuff....

August 8, 2011 · 4 min · 654 words · David Amador