Puwang is out on the App Store

So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where, directly from the screen. and there’s another one, offscreen, on a real iDevice here Spread the word, buy it if you like =) App Store Link: http://itunes.apple.com/us/app/puwang/id566365237?l=en&mt=8

October 10, 2012 · 1 min · 49 words · David Amador

So what have I learned after eight months on the App Store

First of all I think this is my last idevblogaday post for a while. I my math doesn’t fail me this is my 10th post and it’s time for someone to take turn. Actually it’s just the 9th. I hope my words have somehow enriched your knowledge, in case you want to stick around just bookmark my feeds. I keep this fairly updated. Also since I’ve been working on a new game...

June 24, 2011 · 4 min · 672 words · David Amador

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving my opinion as both a developer and a consumer. As a consumer As a consumer I feel like having thousands of games at that price and/or free makes me not appreciate any of them, there’s way too many and I usually get bothered easily....

May 7, 2011 · 3 min · 549 words · David Amador