Here’s a non extensive list with a few of the projects that I worked on, contract, porting work, and also as indie developer.
Games 🎮
- Tetra’s Escape 2 (2025)
- Teraslide (2025)
- Deep Under (2025)
- Lulu’s Temple (2025)
- Prehistoric Gal (2025)
- Access Denied Escape (2024)
- Westilds Law (2024)
- Furious Bikers (2024)
- One More Dungeon 2 (2024)
- My Big Sister Remastered (2024)
- Witch Rise (2024)
- Sephonie (2023)
- Ashina: The Red Witch (2023)
- Runnyk (2023)
- Amabilly (2023)
- Super Brawl Rush (2023)
- TEN (2022)
- Mages and Treasures (2022)
- The Letter (2022)
- Nexomon (2021)
- Ravensword: Shadowlands (2021)
- Thunderflash (2020)
- Freddy Spaghetti (2020)
- Distraint 2 (2020)
- DISTRAINT: Deluxe Edition (2020)
- Clash Force (2019)
- Quest of Dungeons (2014)
- Puwang (2012)
- Anadea (2011)
- Vizati (2010)
- Cloud9 (2009)
- Something Fishy (2008)
- Blitz And Massive(2007)
- Ant’s Swarm (2007)
Game Engines/Editors/Software/Tools 🔨
- Basalt (C++) (2012 - on going) Win/Mac/Linux/3DS/Wii U/PS4/XboxOne/Switch/iOS/Android
- Basalt (C#) (2009-2011) PC/iPhone/iPad/XBOX360/Windows Phone 7
- Sapphire Basalt 2D Editor (2009) C# / XNA
- Platypuss (2009) C++ / DirectX 9 /XML
- Genesis 3d World Editor (2008) C++ / DirectX 9 /XML / LUA