So where is that motivation?
I follow a couple of dev blogs, some are game developers, others make websites or software.
It’s something that happens usually half way though or after you get the initial prototype running.
I really said that, worst, I was convinced that would be the case. But it wasn’t, and fine tuning stuff is the worst part, when the game mechanics are there and you are lacking the patient to add that one more feature that will probably induce 5 bugs.
Many indie devs never finish their game due to time constrains and/or their real job, but there’s a bunch that never finish anything because half-way though they loose interest and move to another project.
Moving to another project can sometimes be forced, you don’t have the money to pull it off, you don’t have the time to make such a big project or the game simply sucks, these are all valid. I have some projects on the back-burner that are not possible at this moment.
But how to deal with the fact that you are tired of making the game, even though it has potential?
That’s when problems start, because even though you won’t switch when bugs/problems for the current project start popping you won’t have as much patient as you should, because in your mind you should be doing something else.
If you are working with someone else it’s a bit easier to work this out. 2 people working for the same goal gives a sense of “this is it” to the whole thing.
I still find it hard to do so, especially the whole “I shouldn’t have any more ideas while working on this”.