No more porting for Vizati, time for something new
It’s been awhile since my last post.
Hopefully it will be released in time for Christmas, probably next week by my guesses 🙂
So with all this I’m done with Vizati, these were the intended platforms and it’s time to move along. I’m very proud with Rita’s artwork on this game and that we were able to bring the game to 5 different platforms with almost the same experience on every one.
I’m just going to leave it on a fix bugs/update status as I move my efforts to a new project.
I’ve been implementing more options to our editor Sapphire and I’ll probably have more news next year. I’ll keep updating the blog with non-Different Pixel work related stuff meanwhile.
I’m excited with the next LudumDare 19, I really want to be able to do something for it. Its also a good chance to test how good Basalt, the iPhone branch (C++/OpenGL) behaves on Windows. I’ll probably have to polish some stuff before the competition though.