14
Aug
Xna 2d Engine
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.

Cool hum? lol
I have almost everything done, since sprites, to sprite animations, scenes, layers, resolution independent engine, game state and a lot of other cool things.
On a recent post I’ve showed a 4 split screen prototype, that was made in Basalt.
Also I’ve been working, even though on a slower pace on Shappire, the editor and a sprite sheet editor, for the animations etc.
I should have something cool to show very soon.

September 30th, 2009 at 23:32
will you share the engine or keep it for yourself?
October 10th, 2009 at 15:54
My goal was to sell both the engine and the map editor/sprite editor etc etc. But I think I will also release a non commercial license or something like that. It all depends on how the engine turns out. With only what I have right now it would definitely be free cause there are better free engines out there, but with the rest that I’m implementing it’s well worth some money. A license for non commercial applications will most likely happen.
October 12th, 2009 at 16:15
[...] Well I think you should give a look at this. This is a project that a friend of mine has been working on, and if everything goes well I will be able to work and try this engine very soon. Here’s the link to his post where he explains what it’s all about: http://www.david-amador.com/2009/08/xna-2d-engine/#comments [...]