Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

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Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

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Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

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Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

/ 2 Comments

First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

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First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

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A new game project and new job

Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter for the past few weeks but this is the first official post talking about it. In last 7

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A new game project and new job

Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter for the past few weeks but this is the first official post talking about it. In last 7

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Let’s take a look at SDL Game Development book

I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring window handling code for each platform, it just works. These days SDL can be use on almost every

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Let’s take a look at SDL Game Development book

I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring window handling code for each platform, it just works. These days SDL can be use on almost every

/ 8 Comments

OpenGL Camera 2d with zoom and rotation

I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how to do that 2d camera with zoom and rotation in a similar way to a post regarding a

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OpenGL Camera 2d with zoom and rotation

I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how to do that 2d camera with zoom and rotation in a similar way to a post regarding a

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Puwang is running on PC, releasing it for free

Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for

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Puwang is running on PC, releasing it for free

Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for

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OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

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OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

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Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

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Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

/ No comments