Made a small game for Ludum Dare 42

Hey, It’s been ages since my last post,  feel like things keep getting in the way, also not much exciting stuff lately. But decided to take a break from my current project to participate in Ludum Dare 42,  it’s been

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Made a small game for Ludum Dare 42

Hey, It’s been ages since my last post,  feel like things keep getting in the way, also not much exciting stuff lately. But decided to take a break from my current project to participate in Ludum Dare 42,  it’s been

/ No comments

Some thoughts about a 4 year game dev cycle

As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(?) and I’m taking these near 4h of

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Some thoughts about a 4 year game dev cycle

As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not post it in a couple days. It’s been a crazy year(s)(?) and I’m taking these near 4h of

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year review log 2015

Can’t believe it’s almost new year again. It became a habit of mine to to hit pause for a couple minutes, look back, write about it and think about what’s next, this helps me to sort things out. Thank you

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year review log 2015

Can’t believe it’s almost new year again. It became a habit of mine to to hit pause for a couple minutes, look back, write about it and think about what’s next, this helps me to sort things out. Thank you

/ No comments

My first ever console game is out

Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and I’m super happy that it’s finally out. It was released around a week ago, on September 4. This

/ One Comment

My first ever console game is out

Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and I’m super happy that it’s finally out. It was released around a week ago, on September 4. This

/ One Comment

Suggestion for where to store save games

Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game

/ No comments

Suggestion for where to store save games

Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game

/ No comments

year review log 2014

WOW, 2014 is already coming to an end.  Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall of text. This was been a great year for my game

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year review log 2014

WOW, 2014 is already coming to an end.  Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall of text. This was been a great year for my game

/ No comments

I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

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I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

/ No comments

EGX 2014

I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days and it was AMAZING, met tons of players, and a lot of developers. Everyone was super friendly, so

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EGX 2014

I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days and it was AMAZING, met tons of players, and a lot of developers. Everyone was super friendly, so

/ No comments

Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

/ One Comment

Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

/ One Comment

Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

/ 7 Comments

Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

/ 7 Comments