How to Restore the Windows 7 MBR (Master Boot Record)

How to Restore the Windows 7 MBR (Master Boot Record)

So I had this crisis where the MBR got broken and Windows would not boot. This can happens for many reasons, maybe you tried to dual boot your PC and something went wrong. Anyway where’s a quick tip on how to fix it (You need a Windows 7 DVD of course)! 1 – Boot your [...]

Find/Replace in Visual Studio using regular expressions

Find/Replace in Visual Studio using regular expressions

Usually Find/Replace gets the job done for what I need, although sometimes using “Replace All” can break more stuff that it fixes. But today I had this function I wanted to get rid of and simple change it with a public variable. So I had something like this. object->setLayer(/*BLABAL BLA CODE, */); I want to [...]

post mortem of another year

post mortem of another year

Another year has gone by, not quite what I was expecting developing wise, like putting another game out there, but things never turned out as planned. Still over the last year I’ve gradually saw out little Different Pixel brand reaching more and more places which can be very helpful in the future and sure hell [...]

Basalt code swarm

Basalt code swarm

I discovered code swarm a while ago and decided to test on my own repositories. This is a test on Basalt, and although I’ve been working on the engine since January 2010, only in 2011 did I placed in on a repository so a bunch of stuff is added right on the beginning. This is [...]

Revert To The Old Tweetdeck

Revert To The Old Tweetdeck

If you use Tweetdeck you probably already know they screwed the new version (1.0) and you want to revert back. Unfortunately since they are now part of Twitter I had a hard time finding the older build and decided to share it. And that’s why you are here too probably, here it is: Tweetdeck 0.38.2. [...]

november progress

november progress

So as I mentioned a few weeks back, since November 1st I quit my job and I’ve been mainly focusing on our next game for Different Pixel. After a month, I think so far progress has been good. I’ve been able to work almost entirely on the game itself instead of the engine because most [...]

Rage

Rage

So being a big fan of Quake, Quake 3 Arena and Doom I was eager to get my hands on id Software latest game, Rage. Like most developers out there I’ve been impressed by John Carmack’s work and breakthroughs in gaming and computer graphics for years. When I first heard Rage was targeting 60FPS I [...]

something new in the horizon…

something new in the horizon…

So I’ve been out for quite some time, and this is just a quick update. First, I have tones of unread, thus answered emails on my inbox. I haven’t managed to go through that lately. I usually scroll to see if there’s a really urgent one, I will eventually read them all. I decided to [...]

Hurry you only have 16 ms to render everything

Hurry you only have 16 ms to render everything

So I’ve been working on my new game and I’m doing some tweaks here and there on the engine. Mainly with the rendering section, trying to squeeze as much as possible, thus maintaining an acceptable framerate. It’s not like I’m doing a heavily graphic game but I like to know that It can be used [...]

Using Git for revision control

Using Git for revision control

If you are coding, no matter what it is, games, software, websites, you should be using a code revision control of some sort. Are you using? Cool. Is it Git? Smart choice, so you probably don’t need to read the rest of this post. For the rest I’m giving some help on how to start [...]

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