Suggestion for where to store save games

Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game

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Suggestion for where to store save games

Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one thing that is very common to see in the “game

/ No comments

year review log 2014

WOW, 2014 is already coming to an end.  Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall of text. This was been a great year for my game

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year review log 2014

WOW, 2014 is already coming to an end.  Can’t even believe the amount of things that happened to me this year, some bad, some good, I decided to make a wall of text. This was been a great year for my game

/ No comments

I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

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I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

/ No comments

EGX 2014

I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days and it was AMAZING, met tons of players, and a lot of developers. Everyone was super friendly, so

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EGX 2014

I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days and it was AMAZING, met tons of players, and a lot of developers. Everyone was super friendly, so

/ No comments

Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

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Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

/ One Comment

Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

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Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

/ 7 Comments

Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

/ 3 Comments

Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

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Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

/ No comments

Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

/ 2 Comments

Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

/ 2 Comments

First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

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First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

/ No comments