Some thoughts about a 4 year game dev cycle
As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not
As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not
Can’t believe it’s almost new year again. It became a habit of mine to to hit pause for a couple minutes, look
Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and
I had the chance of going to EGX in London this year with Quest of Dungeons. The whole show lasted 4 days
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not
I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and
A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which
Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter