A new patch for iOS and Android went live, v1.1.1 There are some differences in what’s new for each one of the platforms, the biggest change being support for iPhone...
I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but...
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would...
Small side-note first, Vizati is now available for the Super Nintendo, more info. For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only...
When loading an application on an iPhone or iPad, a launch image can be shown to provide feedback to the user that the application is loading. On the iPhone a...
This had me scratching my head for awhile. At first I thought that glGetRenderbufferParameterivOES would properly detect Retina screen at 960×640 but it keeps returning 480×320. A little explanation on...
I decided to compile all iOS devices specs here so we can get a better glimpse on their hardware and what we can expect from them. This covers iPhones, iPod...