c++

Cross-Platform engine progress

If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and OpenGL render API’s and OpenGLES for iOS devices....

Developers log stardate 26082010

It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod Touch 2G it was easier for Rita to...

Instance based Callbacks in C++

One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the box solution for Instance based Callbacks, just for...

How to do a Xna Log file

Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C#...

Cloning Objects in C#

After trying to manually clone some classes, but making a sort of copy constructor I was always ending up with lot’s of code and worse, if I add another variable...