OpenGL 2D Independent Resolution Rendering
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window
I made a small post about detecting C++ memory leaks in Visual Studio in 2010. At the time that seemed to suffice,
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out
If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and
It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod
One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of
I decided to starting writing a series of tutorials for building an 2d XNA game engine. Keep in mind that while the
After trying to manually clone some classes, but making a sort of copy constructor I was always ending up with lot’s of