I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would...
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a...
I discovered code swarm a while ago and decided to test on my own repositories. This is a test on Basalt, and although I’ve been working on the engine since...
This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve...
This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience =P. Even though I only have one product...
It’s little over a month since I said I wouldn’t do any more porting for Vizati. Lesson learned, don’t say never again… When I started making the engine in C++...
If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and OpenGL render API’s and OpenGLES for iOS devices....
I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s a png image and that’s was supposed to...
It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you follow me on twitter you might have known...
Like some of you already know I’m currently out of job, the company where I worked like many out there closed due to, I don’t know, financial issues, bad management,...
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building Sapphire, a 2D editor for helping me creating...
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C#...