OpenGL Camera 2d with zoom and rotation
I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how
I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out
If you are coding, no matter what it is, games, software, websites, you should be using a code revision control of some
I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location.
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image
07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too One of the things I keep