It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs...
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every...
We finally released some screenshots of Dary’s Legend. Lately I’ve been working on the light system and fog of war for the game, it’s visible on the images. Here’s the...
New game, called Dary’s Legend, a roguelike, dungeon crawling type. This is what I’ve been working on lately, and … well not much more to say. I’ll try and...
Quick question. I’m trying to decide where my next game should store their save files so I decided to make a poll. Personally I think that C:/Users/$USER$/AppData/Local/C:/Users/$USER$/AppData/Local/ is a total...
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex game mechanisms I decided to start doing a...
I discovered code swarm a while ago and decided to test on my own repositories. This is a test on Basalt, and although I’ve been working on the engine since...
So I’ve been out for quite some time, and this is just a quick update. First, I have tones of unread, thus answered emails on my inbox. I haven’t managed...
So I’ve been working on my new game and I’m doing some tweaks here and there on the engine. Mainly with the rendering section, trying to squeeze as much as...