I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but...
A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were...
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would...
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to...
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many...
Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest,...
Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects like Puwang and other mandatory freelancing stuff my...
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where, directly from the screen. and there’s another one,...
So here’s some quick code to save a screenshot of your OpenGL game in a TGA file. bool save_screenshot(string filename, int w, int h) { //This prevents the images...