Vizati 10th anniversary and making if free.
Hey everyone, wow ok so first of all it’s been a long time since my last post, I keep telling myself I
Hey everyone, wow ok so first of all it’s been a long time since my last post, I keep telling myself I
Hey, It’s been ages since my last post, feel like things keep getting in the way, also not much exciting stuff lately.
As I’m starting to write this post I’m on my way to my home town for the holidays, so I may not
Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and
Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a
So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of
Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not
I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and
A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which
I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how