I missed last week devlog, mostly because I did almost no progress but also because it was a bad week overall, personally and in terms of work, nothing too bad...
Nothing announced, not even a name decided, but I want to vaguely blog about it as a means of brainstorming with myself. I’ll be vague as heck until I’m sure...
After mostly a week of anxiety, for thousands and thousands of developers, Unity changed the rules again, and first glance, it’s better for the immediate problems it would cause for...
So this was an “eventful” week in the game dev community. Unity, one of the most well know, and used game engines out there, after years of doing mostly good...
Decided to write a couple things I feel can help a game in the long run when it comes to porting it to other platforms. It’s always inevitable we have...
Hey, It’s been ages since my last post, feel like things keep getting in the way, also not much exciting stuff lately. But decided to take a break from my...
Hey, it’s been a while. For the past few months I’ve been working on porting Quest of Dungeons to Xbox One, and I’m super happy that it’s finally out. It...
Standards are a lovely thing, but hard to achieve, it depends on one thing, everyone actually using it, otherwise it’s just a rule no one cares about. There is one...
So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of...
During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while...