I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if” clauses on the class Game. I’ve made a small project with a Screen Manager. The [...]
Posted by David Amador under Game Development, Tutorials
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building Sapphire, a 2D editor for helping me creating to create my maps. Unfortunately I made a bad choice and decided to integrate XNA with Windows Forms, although I managed to do it it [...]
Posted by David Amador under Game Development
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So how can you measure your frame rate in XNA? Inside your game1 class declare these [...]
Posted by David Amador under Game Development, Tutorials
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with my Radeon 4890, now for the downside, PerfHUD, a very handy tool for Game Developers [...]
Posted by David Amador under Game Development, Tutorials
I decided to make a game for the xna7day competition, in which we have to make a game that only uses 2 keys, so absolutely no analog input and it has to be built on xna of course. This is a great opportunity to test my engine Basalt.
Posted by David Amador under Game Development
I decided to starting writing a series of tutorials for building an 2d XNA game engine. Keep in mind that while the main focus is 2d nothing prevents us from adding the 3d stuff later but for now we will stick to 2D.
Posted by David Amador under Game Development
07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too One of the things I keep finding is people asking how to do a simple camera 2d in XNA. Today I decided to contribute with my own solution.
Posted by David Amador under Game Development, Tutorials
So I’ve been working on a sort of media player in order to play movies on my 2d engine Basalt made on top of XNA.
Posted by David Amador under Game Development
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine.
Posted by David Amador under Game Development
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.
Posted by David Amador under Game Development, General Programming
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