Basalt and Sapphire Updates
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image
I decided to make a game for the xna7day competition, in which we have to make a game that only uses 2 keys, so absolutely no analog input and it has to be built on xna of course. This is a great opportunity to test
I decided to starting writing a series of tutorials for building an 2d XNA game engine. Keep in mind that while the
07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too One of the things I keep
So I’ve been working on a sort of media player in order to play movies on my 2d engine Basalt made on
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it
Hello there. Yes i know I haven’t updated in awhile, I’ve been really busy. So the deadline for Dream Build Play is