Posts Tagged 'XNA'

What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we

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What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we

/ No comments

Making a XNA Game Installer

I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave

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Making a XNA Game Installer

I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave

/ 21 Comments

Vizati on Windows Phone 7

It’s been awhile since my last post. I’ve been utterly busy so I haven’t had the time for any tutorials. This week I got an invitation from João Antão to showcase Vizati as part of his XNA Framework presentation. This

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Vizati on Windows Phone 7

It’s been awhile since my last post. I’ve been utterly busy so I haven’t had the time for any tutorials. This week I got an invitation from João Antão to showcase Vizati as part of his XNA Framework presentation. This

/ 2 Comments

Making Big Grass Tiled Backgrounds in XNA

I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big

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Making Big Grass Tiled Backgrounds in XNA

I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big

/ 22 Comments

XNA 2D Independent Resolution Rendering

Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because

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XNA 2D Independent Resolution Rendering

Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because

/ 49 Comments

XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download

So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s

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XNA 4.0 CTP and Windows Phone Developer Tools CTP now available for download

So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s

/ 4 Comments

Vizati Teaser

Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night.

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Vizati Teaser

Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night.

/ 2 Comments

XNA Particle System 2D

It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something

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XNA Particle System 2D

It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something

/ 8 Comments

I maed a Custom Script Language for my Xna Engine

Well the title is an Homage to James Silva‘s I MAED A GAM3 W1TH Z0MB1ES!!!1 I’ve been really busy with my Dream Build Play game lately. Although being a simple game somethings always turn out to be harder that we

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I maed a Custom Script Language for my Xna Engine

Well the title is an Homage to James Silva‘s I MAED A GAM3 W1TH Z0MB1ES!!!1 I’ve been really busy with my Dream Build Play game lately. Although being a simple game somethings always turn out to be harder that we

/ 3 Comments

Drawing Lines in XNA

One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my

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Drawing Lines in XNA

One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my

/ 10 Comments