Browsing all posts tagged with XNA.
Monday, July 26th, 2010
I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we can have more accurate results. The poll closes in about 6 days and you can [...]
Wednesday, June 9th, 2010
I am going to start with a little rant about Visual Studio default Installer, you know, the one you can make for yout XNA games inside VS. Ugly and not very handy, sure it installs every dependency but doesn’t leave many options like….hum…I don’t know choosing the location where you want to install? Moving along…I [...]
Friday, May 7th, 2010
It’s been awhile since my last post. I’ve been utterly busy so I haven’t had the time for any tutorials. This week I got an invitation from João Antão to showcase Vizati as part of his XNA Framework presentation. This occurred during the Imagine Cup final on Portugal. I’ve been playing with the WP7 tools [...]
Monday, April 19th, 2010
I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big image or should I make a for cycle drawing the image (3000/TileSize) times? My answer [...]
Friday, March 26th, 2010
Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because you changed the resolution? Or getting out of the screen? If you are doing a game on Xna just for Xbox360 you can basically use a 1280×720 base resolution and the Xbox [...]
Monday, March 15th, 2010
So I was watching Microsoft Mix10 and while talking about the new Windows Phone 7 Series, Scott Guthrie announced the availability of the Windows Phone Developer Tools CTP. What? But like now now? I went to http://developer.windowsphone.com/ and XNA Creator’s Club and there it was. The packages contains: A CTP of the new Visual Studio [...]
Sunday, February 28th, 2010
Rita and I have been working on a demo for entering Dream Build Play competition and today she has finally finished the teaser for Vizati. It’s our game for entering the Dream Build Play 2010 competition and XNA Pizza Night. We started working on this around 3 weeks ago so it’s still an early draft [...]
Friday, February 19th, 2010
It’s been a long week. Even though I’ve always pointed to a make a very simple game for Dream Build Play so that I may actually have the time to finish it I just lost almost two day doing something to show for about 3 or 4 seconds per level. Discussing how we should make [...]
Monday, February 15th, 2010
Well the title is an Homage to James Silva‘s I MAED A GAM3 W1TH Z0MB1ES!!!1 I’ve been really busy with my Dream Build Play game lately. Although being a simple game somethings always turn out to be harder that we initial think. I’ve been debating myself with some bugs on my engine, had to redo [...]
Tuesday, January 26th, 2010
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my games I’ve made a small LineBatch. Basically LineBatch uses a SpriteBatch to draw the lines [...]