Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a year ago with the intent of being a “All in one” 2D game editor for [...]
Posted by David Amador under Game Development
Like some of you already know I currently out of job, the company where I worked like many out there closed due to, I don’t know, financial issues, bad management, who knows. Even worse the news got out just before Christmas and it was not the holidays I intended to have. Times have been hard, [...]
Posted by David Amador under Daily Things
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building Sapphire, a 2D editor for helping me creating to create my maps. Unfortunately I made a bad choice and decided to integrate XNA with Windows Forms, although I managed to do it it [...]
Posted by David Amador under Game Development
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.
Posted by David Amador under Game Development, General Programming
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