Loading images into OpenGL in iPhone
So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load
So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load
People who follow me on twitter are probably aware, or maybe not: After 3 months tacking an iPhone port it was finally
This had me scratching my head for awhile. At first I thought that glGetRenderbufferParameterivOES would properly detect Retina screen at 960×640 but
I decided to compile all iOS devices specs here so we can get a better glimpse on their hardware and what we
Even tough it’s not mandatory to support all screen orientations it’s always nice to support at least 2 of them. Let’s imagine
It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod