Developers log stardate 26082010

Developers log stardate 26082010

It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod Touch 2G it was easier for Rita to get a sense of the screen size (although we knew to be 320×480) it’s different when you are testing on the real thing, text looks [...]

What are your target platforms for games?

What are your target platforms for games?

I decided to run a little poll to track what platforms do you target as a game developer. I think this should be interesting. Please share this post link or the direct link to the poll (http://twtpoll.com/dar51l) so that we can have more accurate results. The poll closes in about 6 days and you can [...]

Fixing dark borders sprites on IPhone

Fixing dark borders sprites on IPhone

I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s a png image and that’s was supposed to be a gradient of alpha. So why am I getting this strange stuff around it? Well that’s because that alpha isn’t 0 or 1 or [...]

Developing on Mac and Basalt running on the IPhone

Developing on Mac and Basalt running on the IPhone

It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you follow me on twitter you might have known this already since I ranted pretty much at start, moving platform and language is always painful if you are used to other conventions/shortcuts etc. So [...]

Testing Iphone Sdk and MacOSX

So last weekend I finally got my hands on a fully operational Mac OSX with the Iphone SDK so I decided to give it a try. First of all I had to set myself comfortable with this new OS since I’ve always used Windows. It’s not that hard and most of the things are straitgh [...]