Posts Tagged 'independent'

OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

/ 7 Comments

OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

/ 7 Comments