I’m seeing a lot of forum threads with people asking how to save/load files on Windows Phone 7, well for XNA 4 in general. You can use IsolatedStorage for that using System.IO.IsolatedStorage; Both save and load can be done by creating a IsolatedStorageFile, I then use a Filestream and write with a binaryWriter IsolatedStorageFile store [...]
Posted by David Amador under General Programming
How many times has it happened where you have this one class, let’s say it’s a spaceship that was destroyed. Now you have tell all other dependent objects that she died, any independent sprite animation class, AI, etc etc because they were relying on her. Another thing is, in my case, having a scene that [...]
Posted by David Amador under Game Development
Microsoft FxCop, know what this is all about? Good for you, keep using it, It’s a valuable tool. For those who don’t know you can download it here and read the MSDN documentation here. FxCop is a is an application that analyzes managed code assemblies and reports information about the assemblies, such as possible design, [...]
Posted by David Amador under General Programming
When I started using C#, mainly because of XNA one of the things I got used to write is foreach loops instead of for, seemed easier and it’s a much cleaner code. Doing almost the same thing as a for loop I never really bother to see the differences, almost everyone in their XNA examples [...]
Posted by David Amador under General Programming
07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too One of the things I keep finding is people asking how to do a simple camera 2d in XNA. Today I decided to contribute with my own solution.
Posted by David Amador under Game Development, Tutorials
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