Browsing all posts tagged with c++.
Thursday, August 26th, 2010
It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod Touch 2G it was easier for Rita to get a sense of the screen size (although we knew to be 320×480) it’s different when you are testing on the real thing, text looks [...]
Wednesday, July 14th, 2010
One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the box solution for Instance based Callbacks, just for functions. When I moved to C# I was really happy with the way delegates work, it’s simple, easy and most of all, it works. On [...]
Friday, November 20th, 2009
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to do a log file when you can throw exceptions when something goes wrong. Well the [...]
Friday, October 16th, 2009
I decided to starting writing a series of tutorials for building an 2d XNA game engine. Keep in mind that while the main focus is 2d nothing prevents us from adding the 3d stuff later but for now we will stick to 2D.
Monday, October 12th, 2009
After trying to manually clone some classes, but making a sort of copy constructor I was always ending up with lot’s of code and worse, if I add another variable to my class I would sometimes forgot to also clone it. Luckily and after a search I discovered that C# has a cool thing, Reflection. [...]
Monday, October 5th, 2009
I’m sure every programmer will like this