If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and OpenGL render API’s and OpenGLES for iOS devices. I’m tired of porting stuff so I want to make a better framework for future projects and I’ll leave the XNA branch for Xbox360 and [...]
Posted by David Amador under Game Development
It’s been awhile since I last updated this, I’ve have my hands full with Vizati IPhone. Ever since I got an IPod Touch 2G it was easier for Rita to get a sense of the screen size (although we knew to be 320×480) it’s different when you are testing on the real thing, text looks [...]
Posted by David Amador under Game Development
One of the things that was probably forgotten but the dudes who made C++ standard were callbacks, there’s no out of the box solution for Instance based Callbacks, just for functions. When I moved to C# I was really happy with the way delegates work, it’s simple, easy and most of all, it works. On [...]
Posted by David Amador under General Programming
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to do a log file when you can throw exceptions when something goes wrong. Well the [...]
Posted by David Amador under Game Development, Tutorials
I decided to starting writing a series of tutorials for building an 2d XNA game engine. Keep in mind that while the main focus is 2d nothing prevents us from adding the 3d stuff later but for now we will stick to 2D.
Posted by David Amador under Game Development
After trying to manually clone some classes, but making a sort of copy constructor I was always ending up with lot’s of code and worse, if I add another variable to my class I would sometimes forgot to also clone it. Luckily and after a search I discovered that C# has a cool thing, Reflection. [...]
Posted by David Amador under General Programming
I’m sure every programmer will like this
Posted by David Amador under General Programming
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