Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to do a log file when you can throw exceptions when something goes wrong. Well the [...]
Posted by David Amador under Game Development, Tutorials
I decided to make a game for the xna7day competition, in which we have to make a game that only uses 2 keys, so absolutely no analog input and it has to be built on xna of course. This is a great opportunity to test my engine Basalt.
Posted by David Amador under Game Development
07/01/2011 – By popular request updated to XNA 4.0, xna 3.1 code is still there too One of the things I keep finding is people asking how to do a simple camera 2d in XNA. Today I decided to contribute with my own solution.
Posted by David Amador under Game Development, Tutorials
So I’ve been working on a sort of media player in order to play movies on my 2d engine Basalt made on top of XNA.
Posted by David Amador under Game Development
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine.
Posted by David Amador under Game Development
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.
Posted by David Amador under Game Development, General Programming
Hello there. Yes i know I haven’t updated in awhile, I’ve been really busy. So the deadline for Dream Build Play is 5 days from now and up till yesterday I haven’t made anything.
Posted by David Amador under Game Development
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