Quest of Dungeons development update
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which
I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which
So these past 2 weeks I’ve been adding some “bits and bytes” to the engine. Taking a rest between some more complex
I discovered code swarm a while ago and decided to test on my own repositories. This is a test on Basalt, and
This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a
This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience
It’s little over a month since I said I wouldn’t do any more porting for Vizati. Lesson learned, don’t say never again…
If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and
I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s
It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you
Like some of you already know I currently out of job, the company where I worked like many out there closed due
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of