Browsing all posts tagged with Basalt.
Monday, July 26th, 2010
I ran into this issue a couple hours ago working on the IPhone sdk: See the darker borders around the image? It’s a png image and that’s was supposed to be a gradient of alpha. So why am I getting this strange stuff around it? Well that’s because that alpha isn’t 0 or 1 or [...]
Friday, July 9th, 2010
It’s been around two weeks since my last post. Basically because I’ve been busy porting my engine Basalt to IPhone/IPad. If you follow me on twitter you might have known this already since I ranted pretty much at start, moving platform and language is always painful if you are used to other conventions/shortcuts etc. So [...]
Wednesday, December 30th, 2009
Like some of you already know I currently out of job, the company where I worked like many out there closed due to, I don’t know, financial issues, bad management, who knows. Even worse the news got out just before Christmas and it was not the holidays I intended to have. Times have been hard, [...]
Wednesday, December 2nd, 2009
Lately all my free time has been spent adding new features to Basalt and developing Sapphire. Some months ago, I started building Sapphire, a 2D editor for helping me creating to create my maps. Unfortunately I made a bad choice and decided to integrate XNA with Windows Forms, although I managed to do it it [...]
Friday, November 20th, 2009
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to do a log file when you can throw exceptions when something goes wrong. Well the [...]
Thursday, October 29th, 2009
I decided to make a game for the xna7day competition, in which we have to make a game that only uses 2 keys, so absolutely no analog input and it has to be built on xna of course. This is a great opportunity to test my engine Basalt.
Monday, October 12th, 2009
One of the things I keep finding is people asking how to do a simple camera 2d in XNA. Today I decided to contribute with my own solution.
Sunday, October 4th, 2009
So I’ve been working on a sort of media player in order to play movies on my 2d engine Basalt made on top of XNA.
Sunday, August 23rd, 2009
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine.
Friday, August 14th, 2009
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.