Genesis
Company: Spellcaster Studios
Tools / Language : C++ / Directx9 / LUA / wxWidgets
Description:
During my work on Spellcaster Studios I helped developing Genesis, the company’s internal World Editor.
Our current roadmap includes a variety of new additions, but the flagship change on the engine is the addition of a new tool, currently under development: Genesis, our world (and everything else) editor. The new editor will encompass much of the functionality that’s currently spread between tools, while adding a series of new features, especially on the fast-prototyping and data-driven parts of the process.
On the example screenshot above, everything you see on the screen was in a way or another data-driven by LUA, enabling a high-degree of customization and the possibility to tweak the Genesis application to specific needs without needing lengthy recompiles and breaks in backward compatibility.




Recent Comments
Nope, the source is on the Post itself...
David Amador
I am obviously asking a dumb question here but is there a li...
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