Time for some new tools and editor

Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a

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Time for some new tools and editor

Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a

/ One Comment

Indie and day job, making it work

A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do

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Indie and day job, making it work

A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do

/ 3 Comments

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving

/ 5 Comments

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving

/ 5 Comments

OpenGL Render to Texture

Render to texture is a very handy functionality. Imagine your game allows for some character customization. You have the body, some different hats, different clothes and other small stuff. Now the easiest way to render this is to just draw

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OpenGL Render to Texture

Render to texture is a very handy functionality. Imagine your game allows for some character customization. You have the body, some different hats, different clothes and other small stuff. Now the easiest way to render this is to just draw

/ One Comment

Tracking/Identifying individual touches on iPhone

I got this question the other day, how to track individual touches if you are using a couple of fingers for a game? Actually it’s pretty easy if you can access the touch previous position and it’s current position. Let’s

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Tracking/Identifying individual touches on iPhone

I got this question the other day, how to track individual touches if you are using a couple of fingers for a game? Actually it’s pretty easy if you can access the touch previous position and it’s current position. Let’s

/ 2 Comments

starlog 14042011

Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that

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starlog 14042011

Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that

/ No comments

A little on how to initialize and use GameCenter

Small side-note first, Vizati is now available for the Super Nintendo, more info. For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only a couple months ago (September or so) but already tons

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A little on how to initialize and use GameCenter

Small side-note first, Vizati is now available for the Super Nintendo, more info. For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only a couple months ago (September or so) but already tons

/ 4 Comments

Scripting week

This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve managed to get working I’ve made a screenshot with some

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Scripting week

This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve managed to get working I’ve made a screenshot with some

/ No comments

Blog new look

Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a

/ 7 Comments

Blog new look

Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a

/ 7 Comments

Loading images into OpenGL in iPhone

So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load a jpg or a png and use then on OpenGLES? First let’s make a simple class Texture2D class

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Loading images into OpenGL in iPhone

So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load a jpg or a png and use then on OpenGLES? First let’s make a simple class Texture2D class

/ 15 Comments