Scripting week
This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve managed to get working I’ve made a screenshot with some
Scripting week
This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve managed to get working I’ve made a screenshot with some
Blog new look
Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a
Blog new look
Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a
Loading images into OpenGL in iPhone
So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load a jpg or a png and use then on OpenGLES? First let’s make a simple class Texture2D class
Loading images into OpenGL in iPhone
So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load a jpg or a png and use then on OpenGLES? First let’s make a simple class Texture2D class
So where is that motivation?
I follow a couple of dev blogs, some are game developers, others make websites or software. In the last couple of months I’ve been reading a lot of them complaining about lack of motivation to develop their idea of the
So where is that motivation?
I follow a couple of dev blogs, some are game developers, others make websites or software. In the last couple of months I’ve been reading a lot of them complaining about lack of motivation to develop their idea of the
Bringing a game from PC to iOS
This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience =P. Even though I only have one product on the App Store I have gathered some knowledge on
Bringing a game from PC to iOS
This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience =P. Even though I only have one product on the App Store I have gathered some knowledge on
Playtesting and Tech support, the other side of the coin
Something that has always been scary (well, it’ still is) before launching Vizati is tech support. No matter how much you tested your game, it’s bound to have bugs. Also what I’ve realized is that I don’t spend enough time
Playtesting and Tech support, the other side of the coin
Something that has always been scary (well, it’ still is) before launching Vizati is tech support. No matter how much you tested your game, it’s bound to have bugs. Also what I’ve realized is that I don’t spend enough time
officially a Mac developer too, wait, what?
It’s little over a month since I said I wouldn’t do any more porting for Vizati. Lesson learned, don’t say never again… When I started making the engine in C++ with an OpenGL/DirectX layer, I tried to keep in mind
officially a Mac developer too, wait, what?
It’s little over a month since I said I wouldn’t do any more porting for Vizati. Lesson learned, don’t say never again… When I started making the engine in C++ with an OpenGL/DirectX layer, I tried to keep in mind
Wrapping up year 2010
So another year has come to an end, time to make plans for a new one and look back on what has been done. This was one crazy year, where I embraced indie development as my free time “hobby”. This
Wrapping up year 2010
So another year has come to an end, time to make plans for a new one and look back on what has been done. This was one crazy year, where I embraced indie development as my free time “hobby”. This
Quick update, Vizati won Microsoft XapFest
Yeahhh!!!! Just got an email a couple of hours ago confirming that Vizati for Windows Phone 7 won first prize on Microsoft XapFest. Here’s a link, be warned it’s in Portuguese, although it’s on the Microsoft official webpage I couldn’t
Quick update, Vizati won Microsoft XapFest
Yeahhh!!!! Just got an email a couple of hours ago confirming that Vizati for Windows Phone 7 won first prize on Microsoft XapFest. Here’s a link, be warned it’s in Portuguese, although it’s on the Microsoft official webpage I couldn’t
No more porting for Vizati, time for something new
It’s been awhile since my last post. Regular visitors know that for the last months I’ve been working mainly on Vizati, bringing it first from the Xbox360 (never released, no xblig here) to a PC digital release, followed by a
No more porting for Vizati, time for something new
It’s been awhile since my last post. Regular visitors know that for the last months I’ve been working mainly on Vizati, bringing it first from the Xbox360 (never released, no xblig here) to a PC digital release, followed by a
