So what have I learned after eight months on the App Store

First of all I think this is my last idevblogaday post for a while. I my math doesn’t fail me this is my 10th post and it’s time for someone to take turn. Actually it’s just the 9th. I hope

/ 3 Comments

So what have I learned after eight months on the App Store

First of all I think this is my last idevblogaday post for a while. I my math doesn’t fail me this is my 10th post and it’s time for someone to take turn. Actually it’s just the 9th. I hope

/ 3 Comments

Playing sound using OpenAL

Just a quick side note, the 6 Indie Games Bundle for $5 is still available till June 20th http://www.indiegamespack.com/, help out indie devs by buying or spreading the word. For sound I use OpenAL, it’s free, cross-platform, I’ve managed to

/ 8 Comments

Playing sound using OpenAL

Just a quick side note, the 6 Indie Games Bundle for $5 is still available till June 20th http://www.indiegamespack.com/, help out indie devs by buying or spreading the word. For sound I use OpenAL, it’s free, cross-platform, I’ve managed to

/ 8 Comments

Indie Summer Six Pack

So this is what we at Different Pixel, together with 5 other developers have been working on, the “Indie Summer Six Pack” Six indie titles for just $10 – or a stonking $5, if you first share the offer via

/ One Comment

Indie Summer Six Pack

So this is what we at Different Pixel, together with 5 other developers have been working on, the “Indie Summer Six Pack” Six indie titles for just $10 – or a stonking $5, if you first share the offer via

/ One Comment

Time for some new tools and editor

Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a

/ One Comment

Time for some new tools and editor

Holy cow, this is my 100th post. “Insert epic sentence” Depending on how much time you follow my blog or Different Pixel activity you may know that we have an internal Editor called Sapphire Past It was developed over a

/ One Comment

Indie and day job, making it work

A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do

/ 3 Comments

Indie and day job, making it work

A large percentage of the indie developers have to work on their project at night and/or weekends. In order to pay the bills they have to maintain a day job. There’s no shame in that, many do it, I do

/ 3 Comments

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving

/ 5 Comments

Why cheap games are hurting gaming

This has been discussed on thousands of forums and people way smarter than me have given reasons why selling games at $0.99 on the App Store is the future and others why it will hurt gaming and developers. I’m giving

/ 5 Comments

OpenGL Render to Texture

Render to texture is a very handy functionality. Imagine your game allows for some character customization. You have the body, some different hats, different clothes and other small stuff. Now the easiest way to render this is to just draw

/ One Comment

OpenGL Render to Texture

Render to texture is a very handy functionality. Imagine your game allows for some character customization. You have the body, some different hats, different clothes and other small stuff. Now the easiest way to render this is to just draw

/ One Comment

Tracking/Identifying individual touches on iPhone

I got this question the other day, how to track individual touches if you are using a couple of fingers for a game? Actually it’s pretty easy if you can access the touch previous position and it’s current position. Let’s

/ 2 Comments

Tracking/Identifying individual touches on iPhone

I got this question the other day, how to track individual touches if you are using a couple of fingers for a game? Actually it’s pretty easy if you can access the touch previous position and it’s current position. Let’s

/ 2 Comments

starlog 14042011

Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that

/ No comments

starlog 14042011

Hum…some stuff happened lately, some I can’t go into detail right now others I can. I was talking with Rita the other days and she had this nice idea for an iPhone game. It’s one of those small concepts that

/ No comments

A little on how to initialize and use GameCenter

Small side-note first, Vizati is now available for the Super Nintendo, more info. For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only a couple months ago (September or so) but already tons

/ 4 Comments

A little on how to initialize and use GameCenter

Small side-note first, Vizati is now available for the Super Nintendo, more info. For my third idevblogaday post I’m going to talk about Game Center. Game Center was released only a couple months ago (September or so) but already tons

/ 4 Comments