Tutorials
OpenGL 2D Independent Resolution Rendering
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and
OpenGL 2D Independent Resolution Rendering
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
Using Git for revision control
If you are coding, no matter what it is, games, software, websites, you should be using a code revision control of some sort. Are you using? Cool. Is it Git? Smart choice, so you probably don’t need to read the
Using Git for revision control
If you are coding, no matter what it is, games, software, websites, you should be using a code revision control of some sort. Are you using? Cool. Is it Git? Smart choice, so you probably don’t need to read the
Making Big Grass Tiled Backgrounds in XNA
I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big
Making Big Grass Tiled Backgrounds in XNA
I’ve seen this quite a bit around on XNA forums and got 2 emails last week asking about this: I want to make a 3000×3000 grass background by tiling this small grass image I have. Should I make one big
XNA 2D Independent Resolution Rendering
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because
XNA 2D Independent Resolution Rendering
Note: 22/04/2013 – Due to popular request I made an article about achieving this effect in OpenGL Independent Resolution Rendering?? What’s this all about? Basically a way of not caring what you resolution is. Ever had Gui elements misplaced because
Drawing Lines in XNA
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my
Drawing Lines in XNA
One of the things I realized is very handy when prototyping or debugging is to draw a line on a specific location. Like drawing lines around collision boxes to see if your character is making a proper collision. For my
Xna Screen Manager
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if”
Xna Screen Manager
I know there’s lot’s of this stuff over the internet but I keep bumping into people asking for this. A way to easily switch from a Game Screen to a Menu or Options without having tons of flags and “if”
How to do a XNA fps counter
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So
How to do a XNA fps counter
Frame rate or FPS, how it is most commonly known is a way for you to know how many images per second is you game drawing. The more the better. Less then 30 and you start to see hiccups. So
How to do a Xna Log file
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to
How to do a Xna Log file
Although the title says XNA log file this is actually a C# log file, I’ve just thrown this title cause lot’s of people search for xna log instead of C# log file. Many have asked me why take time to
Using PerfHUD with XNA
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with
Using PerfHUD with XNA
I am definitely a fan of ATI cards. Had a few Geforces but didn’t liked them very much. I actually noticed image quality decrease when switching from an old Radeon 9800 to a Geforce 8k something. I’m very happy with
