XNA Sprite Sheet
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine.
I decided to take the morning to make a small sprite sheet editor for our Xna engine. This way the artist can easily define the sprite areas and their origin saving in a file that can later on be loaded on the engine.
Lately whenever I’m off work and I have the time I’ve been working on a 2d Engine in XNA. We named it Basalt.
Dream Build Play submission deadline is over. Unfortunatly I didn’t had the time to put my prototype working. Maybe next year. I always had the impression I would finish it on time cause the main goal was always IGF.
Hello there. Yes i know I haven’t updated in awhile, I’ve been really busy. So the deadline for Dream Build Play is 5 days from now and up till yesterday I haven’t made anything.
I finally decided to compete on IGF. It’s been for a long time I wanted to make a game but time is always short and It’s been postponed like forever, but this time I’m really going to do it.
So last weekend I finally got my hands on a fully operational Mac OSX with the Iphone SDK so I decided to give it a try. First of all I had to set myself comfortable with this new OS since I’ve always used Windows. It’s not that hard and most of the things are straitgh [...]
I work on a game creation company and this week the administration decided to give us a challenge, to make a game. Using whatever tools we want to whatever platform we like. After we got divided between 4 teams the challenge was to make every minute count. My team got composed by me (programmer), a [...]
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