Puwang is running on PC, releasing it for free
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window
Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back,
Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where,
Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance
So here’s some quick code to save a screenshot of your OpenGL game in a TGA file. bool save_screenshot(string filename, int
I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video
So, yeah I know I’ve been a little lazy about my blog it’s for a good cause. We decided to release a
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out