Game Development

I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

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I’m a Xbox One developer now, QoD getting a port

So a lot has happened since my last post. Even before EGX I was already in talks with Microsoft for becoming a Xbox One developer and maybe get Quest of Dungeons to XO. I was extremely happy when they accepted

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Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

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Indie Dev & Day Job, Making it work – Building Quest of Dungeons

During Gamedev Camp 2014 in Lisbon I got to talk a bit about the development of Quest of Dungeons, and some of the problems that I had making it while still having a day job. Most indie developers don’t have

/ One Comment

Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

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Native game on Android – Porting Quest of Dungeons

Quest of Dungeons was made in C++ and OpenGL, it runs on Windows, Mac and Linux in native code. iOS is not a problem either since I just have a thin layer of Objective-C to access some functionality like touch,

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Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

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Quest of Dungeons approved on Steam

A lot of stuff happened since my last post. I launched a GreenLight campaign for Quest of Dungeons on Jan 16 and it got greenlit on Jan 21, votes were coming in like crazy, I did not see that coming.

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Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

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Quest of Dungeons development update

I’ve been working on Quest of Dungeons and I’m nearing Gold. I’m attempting to release every version on the same day, which I never managed to do before but would like to do this time. I have both the iOS,

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OpenGL Camera 2d with zoom and rotation

I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how to do that 2d camera with zoom and rotation in a similar way to a post regarding a

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OpenGL Camera 2d with zoom and rotation

I’ve been working on OpenGL for some time now and one of the things that some people have asked me is how to do that 2d camera with zoom and rotation in a similar way to a post regarding a

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Puwang is running on PC, releasing it for free

Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for

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Puwang is running on PC, releasing it for free

Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for

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OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

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OpenGL 2D Independent Resolution Rendering

Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and

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Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

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Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

/ No comments