Game Development
Puwang is running on PC, releasing it for free
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for
Puwang is running on PC, releasing it for free
Hey guys, Decided to spend the afternoon making Puwang run on Windows, really don’t know why but I did it. Took me around 3 hours, mostly because I had to add Mouse and Keyboard controls. I also added support for
OpenGL 2D Independent Resolution Rendering
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and
OpenGL 2D Independent Resolution Rendering
Around two years ago I made a tutorial for XNA in which you could render 2D games scaled to the current window resolution with proper letter-boxes or pillar-boxes. As many know since then I moved to C++ and OpenGL, and
Updates, development and new feed url
Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really
Updates, development and new feed url
Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really
Dary’s Legend alpha released
Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects like Puwang and other mandatory freelancing stuff my big project in hands for these past few months is
Dary’s Legend alpha released
Yay, so a milestone was reached with this project. If you follow my blog you probably already know that between small projects like Puwang and other mandatory freelancing stuff my big project in hands for these past few months is
Puwang is out on the App Store
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where, directly from the screen. and there’s another one, offscreen, on a real iDevice here Spread the word, buy
Puwang is out on the App Store
So tonight, while I was sleeping, Puwang was approved and released on the App Store. I made a small gameplay video where, directly from the screen. and there’s another one, offscreen, on a real iDevice here Spread the word, buy
Puwang – a 5 day work
Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance to work on a small prototype or a 48H competition because of my work on Dary’s Legend so
Puwang – a 5 day work
Hi, how’s everyone doing? So this was a different week for me. It’s been a long time that I had the chance to work on a small prototype or a 48H competition because of my work on Dary’s Legend so
How to take screenshots in opengl
So here’s some quick code to save a screenshot of your OpenGL game in a TGA file. bool save_screenshot(string filename, int w, int h) { //This prevents the images getting padded // when the width multiplied by 3 is
How to take screenshots in opengl
So here’s some quick code to save a screenshot of your OpenGL game in a TGA file. bool save_screenshot(string filename, int w, int h) { //This prevents the images getting padded // when the width multiplied by 3 is
QuakeCon 2012 – John Carmack Keynote
I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.
QuakeCon 2012 – John Carmack Keynote
I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.
Gamedev is like a house of cards
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a
Gamedev is like a house of cards
It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a
Dary’s Legend development Timelapse sample
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on
Dary’s Legend development Timelapse sample
Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on
