Daily Things

Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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Quest of Dungeons is now available

I’m pleased to announce that Quest of Dungeons is finally out. I didn’t get to make a post on day one, and it’s been nearly two weeks since launch but these past 2 weeks have been one crazy roller coaster.

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First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

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First Macbook Pro

I’ve been developing apps on Mac for almost 2 years now. But usually it’s pretty much just a develop on Windows, boot my 2009 Mini Mac, build on XCode and deploy. I always wanted to give it a try at

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A new game project and new job

Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter for the past few weeks but this is the first official post talking about it. In last 7

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A new game project and new job

Hey everyone! So a lot of things have happened since my last post. New project I’ve been talking about this via twitter for the past few weeks but this is the first official post talking about it. In last 7

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Let’s take a look at SDL Game Development book

I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring window handling code for each platform, it just works. These days SDL can be use on almost every

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Let’s take a look at SDL Game Development book

I use SDL 1.2 on my engine, but just for the window creation and input handling. That prevents me for writing boring window handling code for each platform, it just works. These days SDL can be use on almost every

/ 8 Comments

Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

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Updates, development and new feed url

Almost 4 months without a post, this is the first time it happened. It was nothing in particular that held me back, I just kept postponing and, to be honest, I only write posts when I have something I really

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hasta la vista, 2012

So the world did no end, how about that? This is it, the last post I’ll make this year. It’s been a wild year, much much (probably too many) work this year. Some recap: -We finally released DL into the

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hasta la vista, 2012

So the world did no end, how about that? This is it, the last post I’ll make this year. It’s been a wild year, much much (probably too many) work this year. Some recap: -We finally released DL into the

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Ati Radeon HD 4000 drivers for Windows 8, fix for slow OpenGL games, yes, including Minecraft

I’m making this post solely for the purpose of people who can’t find a solution for this. If you have a Ati Radeon HD 4000 or lower like me you’ll notice that there are no drivers for Windows 8 listed

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Ati Radeon HD 4000 drivers for Windows 8, fix for slow OpenGL games, yes, including Minecraft

I’m making this post solely for the purpose of people who can’t find a solution for this. If you have a Ati Radeon HD 4000 or lower like me you’ll notice that there are no drivers for Windows 8 listed

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QuakeCon 2012 – John Carmack Keynote

I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.

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QuakeCon 2012 – John Carmack Keynote

I usually don’t do this, but come on, it’s John Carmack, and this 3h30m keynote given at QuakeCon 2012 is fascinating.

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Gamedev is like a house of cards

It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a

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Gamedev is like a house of cards

It all starts so pretty isn’t it? A clean project, a quick prototype, it works! It’s beautiful. Now it’s time to add more features, everything is planned out, all cogs have a place to be, it goes smoothly for a

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Dary’s Legend development Timelapse sample

Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on

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Dary’s Legend development Timelapse sample

Working on Dary’s Legend has been my daily routine so I decided to make a time lapse. So this is a video compiled using Chronolapse, by taking a screenshot every 60s during a couple of days while I’m working on

/ No comments