Monthly Archives: April 2012
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
Xbox 360 Controller Input in C++ via XInput
So you have that Xbox360 controller laying around and want to connect it to your game? On XNA this is an out of the box option but if you’re using C++ you have a bit more work to do first.
