Scripting week

Scripting week

This week I’ve been working on replacing my current scripting system. It worked great for Vizati but I need something with a little more flexibility. Instead of explaining what I’ve managed to get working I’ve made a screenshot with some notes. I think I’m going to make this my #ScreenshotSaturday

Blog new look

Blog new look

Spent a little time giving my blog a new look. It’s not that I didn’t like the old one but sometimes it was a bit of a mess, I’ve been getting many new readers so it was time for a cleaner look. My main concern was getting all code posts to be readable but I [...]

Loading images into OpenGL in iPhone

Loading images into OpenGL in iPhone

So you can’t make a game without images, right? Well, actually you can but that’s another story. But how can you load a jpg or a png and use then on OpenGLES? First let’s make a simple class Texture2D class Texture2D { public: Texture2D(int texture id, int width, int height) { _textureId = id; _width [...]

So where is that motivation?

So where is that motivation?

I follow a couple of dev blogs, some are game developers, others make websites or software. In the last couple of months I’ve been reading a lot of them complaining about lack of motivation to develop their idea of the lack of motivation for development in general. Happens to me too, heck it happens to [...]

Bringing a game from PC to iOS

Bringing a game from PC to iOS

This is my first post to http://idevblogaday.com/, I’ve been waiting since November so I’m pretty excited about writing to a broader audience =P. Even though I only have one product on the App Store I have gathered some knowledge on how stuff works to get there. I’ll start by talking a bit about how we [...]