For my current project I’ve been working with A* as a path-finding solution. Basically it’s a way to get from point A
I don’t usually write reviews about games, maybe mostly because I don’t play as often as I used to. Most games today
I just discovered this useful piece of code for all who don’t have (including me) any memory leaks tracking code or software.
If you read my recent posts you know I’ve been bringing Basalt to C++. The plan is to support both DirectX and
I’m seeing a lot of forum threads with people asking how to save/load files on Windows Phone 7, well for XNA 4
People who follow me on twitter are probably aware, or maybe not: After 3 months tacking an iPhone port it was finally
Engine/Framework considerations I’m currently struggling with the decision of dropping or not XNA support for PC and just keeping it for WP7